One of the features that newer Worms games have had is the ability to fully customise a team of your own by picking a voice set, gravestone, victory dance etc. This inclusion of the ‘puzzle’ challenges does help to break up any tedium that a game like Worms can create. Dotted throughout the standard kill everyone matches, there are a few ‘puzzle’ scenarios which are incredibly easy to solve but are quite funny to pull off. The campaign mode is fun but frustrating, which is what I look for in a campaign – no point in it being too easy now. Single player mode is reasonably expansive for a game like Worms, there’s six gameplay types ranging from a standard campaign mode which is 35 levels long and becomes frustratingly unfair towards the end, two gameplay modes which seem to be general survival scenarios, a training mode and quick and custom games which actually seem to be the same as local multiplayer settings. The standard formula of a Worms game is that the player makes a team and then proceeds to kill other teams which are either AI or Player controlled in a variety of crazy landscapes, but that’s the formula that made Worms the series it is and I’m thankful that they’ve remembered that. The latest installment in the series is Worms Reloaded and to be honest if one was to place a screenshot of Reloaded next to say, a screenshot of Worms Armageddon then the immediate differences wouldn’t be obvious to the eye. Now things have changed in the series, the wackiness has got wackier, the graphics have got cartoonier and thankfully that little flutter that Team 17 had with 3D gameplay has been taken out back and humanly put down. I have always been a massive fan of the Worms series, all the back to 1995 when the first was released for the PC. Finally an end to the dry-spell of reviewing on my part, I was handed the opportunity to review Worms Reloaded on the PC and I jumped at it like a shot.
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